Connect with us

Hi, what are you looking for?

GAMING

The evolving gaming industry online

Only time will tell what the next big thing will be in the gaming industry. One thing for certain is that each company aims to outshine the other.

By Lily Asis

SOURCE: Pexels

The online gaming industry has changed a lot over the years. Each week, month and year new games are being launched. The funny thing is that the games don’t change that much, but the technology seems to. The games of poker, blackjack, spades, solitaire, Tetris, Pac-Man, Minecraft, etc. all have very specific methods of play with minor variations, yet with new technology, gaming developers seem to make these all-time classics better and better.

In order to truly see how far we’ve come, we need to first take a look back and see where the online gaming industry started from.

SOURCE: Wikimedia

Advertisement. Scroll to continue reading.

The first modern computer game, Spacewar, was launched in 1962. The basic objective of the game was to fight and destroy the enemy spaceships and asteroids. Many similar games with similar objective soon followed. In the late 70s and early 80s, personal computers became more readily available and, in turn, computer games increased in popularity. There were educational games, strategy games, and games that simulated sports like golf, hockey, etc. There were also action games, quiz games and so on.

Online games – a new trend in the late 90s, was a “game changer” for the overall industry. These internet-based games became the most popular because of the amount of interaction and sociability involved. Many of these games included chat rooms and/or messaging capabilities to communicate with the other players. It created a sense of community — something the basic game didn’t offer before.

By 1997 the annual income of the US-based gaming industry reached over $5.3 billion and over $10 billion worldwide.

Fast-forward to present day, and over 65% of households worldwide own a device for playing video games. In addition, 48% of people worldwide are also playing social games. 56% worldwide play on a PC, 53% worldwide play on a dedicated game console, 36% play on their smartphone, 31% play on a wireless device and 17% play on a dedicated handheld system (statistics are independent of one another). Another interesting fact is that the gender gap for video gaming has evened out a bit, with 59% of gamers being male and 41% female. This is a much smaller gap than existed even five years ago.

SOURCE: Wikimedia Commons

Advertisement. Scroll to continue reading.

eSports have also emerged in the gaming world. Between 2014 and 2016, eSports increased by 43% in popularity. In 2016 games like Pokemon Go momentarily changed the way we gamed and interacted. In fact, it was so popular that Nintendo’s stock spiked by 33% after its release.

In summary, the electronic gaming industry is still on the rise, ever evolving, and constantly optimizing to deliver the next way to entertain its target market. It is a big business industry that doesn’t seem will let up anytime soon. Playing computer and video games has become a way for people to connect through different social networks from all over the world.

Advertisement
Advertisement
Advertisement

Like Us On Facebook

You May Also Like

HEADLINES

Tech startup Packworks, through its mobile sari-sari store app and business intelligence tool Sari IQ, has found that sari-sari stores made significant sales of premium...

HEADLINES

Speaking at the UP College of Mass Communication’s “Caring for CMC, Conversations 2025” event last February 19, Ana Pista championed the strategic integration of...

HEADLINES

Converge ICT Solutions Inc. has taken on the responsibility of empowering the next generation with the knowledge required to navigate the digital world safely.

HEADLINES

This feature benefits users, such as freelancers, international students and expats in the country, to receive payments in Philippine Pesos (PHP) with zero fees...

HEADLINES

The shared services arm was honored at the Asia CEO Awards in the Top Employer of the Year and Service Excellence Company of the...

HEADLINES

Igloo and Salmon are strengthening their partnership in 2025 with the launch of Gadget Protection in the Philippines. This new offering will cover device...

HEADLINES

Under the partnership, TP has acquired an equity stake in Sanas through the tech start-up's Series B funding round and will become the exclusive...

HEADLINES

The Philippines continues to be a crucial market for remittances, which form a vital part of the country’s economy.

Advertisement